This enables the Unity Editor to find the Textures and connect them to the generated Materials. You must store Textures in a folder called Textures, placed inside the Assets folder (next to the exported Mesh) within your Unity Project. For more guidance on how to import from specific 3D packages, see the following pages: Unity supports importing models from most popular 3D applications. See documentation on Models for more information about import options. Select the file in the Project view and navigate to the Model tab in the Inspector window to configure import options. Copy the 3D model file into the Project’s Assets folder.
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